I am working on a project where we wish to use anomaly detection to find what image patches have structure and which don't. As an aside, I ran an experiment on MNIST. You have 500 images of fives. You have 5000 images that are pure noise. You train a deep convolutional autoencoder. What you end up with is the following reconstruction:
Tuesday, September 17, 2019
Monday, September 16, 2019
I stumbled upon a game called Flood. It's a simple enough game. You start with a grid of random colors. Then, you change the color of contiguous region formed from the upper left corner until you have flooded the entire grid with one color. I wrote some code and have been tinkering around some.
The most naive solver is a breadth first search. So, I did that. Below you see the solution length for a grid size of varying size with only three colors.
This search breaks down at large grid size because it's so slow. Some kind of heuristic approach would perform better, but can you prove it's within some epsilon of optimal? What is the expected optimal solution length? I think that should be proveable theoretically since you just have a uniform grid and can constrain the growth rate. I will likely return and do that.
Monday, September 9, 2019
The code for this is: